Best. The most likely cause is death to zombie. Even if their corner of the base happened to be lit, if there was a navigational path to any block with light level 7 or below, a zombie could spawn and kill them both. The villagers weren't captured, just in one of the buildings. Since it's a normal village (generated, with the houses and doors
Well that can be solved with any sort of vine or anything that can stop the mobs from taking damage my only concern is if the mobs happen to pick up an item there persistence required gets removed this mob switch design is easy but if all your zombies gets an item you either have to kill them all and restart or reheal all of the zombies that picked up items and turn them back into zombies it's zombie-villager-infection-chance: -1.0. We want to reduce the chance of getting a villager infected. Our server is setted to HARD, so with that value to -1.0, should mean "Vanilla", 100%. Please just explain this. If i reduce that value to -0.4, the chance will be 40%? I don't find any documentation Entity is navigating on land. Entity is starting to dry out. Entity is stopping to dry out. The entity gets converted to a villager. The entity spawns red. A spawn event, also known as a mob event, is a way to spawn entities under certain event conditions. Spawn events are used in commands such as /summon and /event.The problem is I can't get the villagers to turn into fisherman. I'm in creative so I spawn the villagers directly in the market using the villager egg and the only "job blocks" in a 100 block radius are barrels. The eggs spawn random villagers, but I keep them locked in stalls with three barrels - I wait a few days but the villagers keep the
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